Genesis 2 changes

Dear Commuity,


with opening transfer from and to Genesis Part 2 we had to apply the following changes. Since a lot of you asked for clarification about these changes we added a small summary of our reasons to each point.

Removing Tek Stryders
This was the hardest decision, we tried everything like mods, several config options and even analyzing the devkit for possible changes but wildcard made sure we cannot adjust this creature. 2 minutes on a tek stryder with farming x1 gave us tons of stone/berries/wood/thatch/fiber/metal/flint/crystal……… . This depletes the need of farming and other farming Dinos in total.



1x Farming on Genesis 2

We still got 5k element with an ankylo within 5 minutes and the space phases already make farming easier than on other maps. We like the idea that different maps give you different benefits, but gen 2 gives you most benefits in one place by default. Now it is still the easiest place to get endgame stuff like element but it's more balanced within the cluster.



No world buffs from quests

World buffs are really hard to balance especially with voting rewards like double weekend's. The biggest problems we had were balancing loots and increased breeding rates. Since there is only an option to disable all world buffs and no option to only adjust a few of them we were forced to do this.



Adjusted loot tables

The vanilla loot on Gen2 was ridiculously high so we tried to balance it with our loot concept. Quests now even give better loot, the system works like Gen 1. We also adjusted all loot tables to be balanced with the ones on other maps. They currently might be slightly better in regards of drop rates as they already use the reworked loot system.



Disabled Tek Federation Suit

This was another hard decision that we talked a lot about. We like that it gives the map another approach and helps new players in that huge map. It also annoys all old players that use their own / better armor and get this spawned in their inventory all the time :-D But the main reason for our decision was that it is transferable into the cluster. It gives the TEK bonus without doing any bosses, it is indestructible, can be used on Genesis 1 (which usually does not allow TEK certain suit powers) and allows you to remain in the Aberration radiation zone indefinitely.

Update: We have found a way to only enable it on Gen 2



Increased cloning costs

This is an obvious one, with the farming rates of element being several times higher than any other map we adjusted the cloning costs.



Clamp existing loot

This is to bring all the loot players got so far in line with the new loot system. It is a one time thing, from now on the clamp settings are the same as the rest of the cluster, only existing loot from the old loot system got clamped. You may find some of your dinos in a new terminal, this is because the saddles needed to be clamped.


As usual we hope you will give these changes a chance and enjoy the map as part of our cluster concept. Since we wiped only a few months ago we can still enjoy the game in total and do not need to focus on a single map, that is why we tried our very best to integrate Genesis Part 2 into our cluster.


best regards

Your GD Team

    Comments 3

    • F

    • why remove Tek Stryders

      • This was the hardest decision, we tried everything like mods, several config options and even analyzing the devkit for possible changes but wildcard made sure we cannot adjust this creature. 2 minutes on a tek stryder with farming x1 gave us tons of stone/berries/wood/thatch/fiber/metal/flint/crystal……… . This depletes the need of farming and other farming Dinos in total.