But I have never tested how many points in crafting still make sense and if there is a theoretical hardcap you can reach or not.
Would be nice to know that like 150-200 levels in crafting yield almost the same results as all 251 level you can get with full ascension, all bosses done and Chibi Pet on level five.
MaxPossibleOutcome = ValueBlueprint + ( ( ValueBlueprint - StandardValueItem ) * ( CraftingSkillPoints * 0,5 / 100 ) )
Let's say you have a LongneckBlueprint with 200% DMG and 200 Durability
So you set ValueBluePrint to 200% DMG (or 200 Durability)
StandardValueItem is 100% DMG (or 70 Durability)
CraftingSkillPoints is like 251 or whatever you can achieve
So you could get a 325,5% DMG (and 363 Durability) longneck.
The hardcap for items is listed on this forum "info -> stat clamp (pve)"