I see the biggest problem in the fact that Eco got a hell lot of "good" deco mods. How many do you install and how much will each one hit performance?
People like different things. If the owners start to allow one of Eco's deco mods others will complain why they did not allow their favorite mod...in the end you gonna need half a dozen additional mods or more which all will "only" make the bases look better at the cost of perfomance and loading times.
Don't get me wrong, I can see why people like those mods and if we had a roleplaying cluster I would be all for it since those mods can really set the mood if you go all in and roleplay a surviving community. But as it currently is at least I don't really see the need for deco mods.
If we would find enough people willing to donate or add a Patreon membership, the owners could think about adding a RP server to the cluster or maybe even seperatly from the cluster to really make it stand out. There you could implement deco mods and stuff. You could even run a vote which "Setting" you'd prefer...so maybe go all out simple survival with no tek and no guns or something? Or ARK-Waterworld for example if there is a good map for that...there are many options.