that could be a good addition for this server, if making it work doesn't require too much work and it works reliably
Something I saw on another cluster I was looking at that might be a good idea here.
Rebuild Kits if a tribe gets wiped to help prevent people from stopping play when wiped.
Turret damage adjustment when 1-2 people are defending againts 4-6 players attacking
Adjusts the Turret Damage based off the number of players attacking compared to how many are defending.
If a tribe member of the defending tribe logs out the defender count will remain the same. However, if more members log on or an alliance member is detected within range the count increases. If no PvP activity is detected within 30 minutes the defender count will decrease.
The number of attackers is based on range and updates at set intervals.
Turret Damage Example:
Tribe A = 4 people
Tribe B = 2 people
Tribe A attacks Tribe B with 4 people. Turret Damage = 150%
Tribe A withdraws a member and it becomes 3 vs 2. Turret Damage = 125%
Tribe A withdraws another member making it 2 v 2. Turret Damage = 100%
Anyways I just found that interesting.
Thats raid balancer plugin. In the past it was suggested by admins themselves but people had some concerns: Quo vadis, PvP?
Keep the suggestions coming people Feel free to message me on discord if you want to discuss ideas you may have too!
the bottomline is that ppl like pl0x will always root for less protection, bigger tribes and so on while the smaller tribes will always root for, you know, improvments for smaller tribes. a 2-3 man tribe limit with only 2 maps would be smth to try at least once since the "big tribes" might populate the server but dont raid that much and if they do they ofc wipe any tribe weaker than them in seconds (which is basically 90% of the server thinking about how many "no-lifers" are in bigger tribes). if you want a populated server with pvp action take out some maps and leave the 2 most voted (center - genesis f.e.). in my experience the bigger tribes have actually 3 really active members and the rest would be "weekend players"...you could allow 1 alliance for instance to compensate those tribes. my 2 cents.
i wont return until the tribe limit is lowered and i think that many ppl think that way since after 1 week every smaller tribe is gone and its AGAIN the same 3-5 tribe fighting each other. if you want that, im cool with that, but if you want new population that stays a little longer you should rethink from the beginning
have a nice day, cheers!
Full orp is a must have. Many of us have work and family so we can only play few hours a day, sometimes far less then that. There will allways be those who are online 24/7 and its ok. But when you play for 2 hours a day, logout and you login next day just to find your base destroyed every single time.... You will loose players fast.
Add a combat timer so you cant logout in the middle of fight or raid, like 5-6 hours delay before orp becomes active. And despawn timer so we dont get those 1 foundation block bases all over the map. 1 week is ok. If you dont login in that time, your base is deleted