>>Offline PVP Cooldown<<

Our PvP rules changed with the wipe, please make sure to read them thoroughly.

Added: Tribe names have to be identical on all servers in the cluster.
Added: Each tribe can define one ORP location per server.

Changed: When logging out with active PvP-Cooldown the ORP-timer is 45 minutes
Changed: Ragnarok/Valguero: Building around the wyvern trench or in the wyvern cave is not permitted.

Removed: Teaming is forbidden in all raid activities.
Removed: Raid protection is only granted if your main base got raided.
  • The PVP cooldown is a great thing don't get me wrong I like everything about it.

    Also the Turrets shooting while offline Protection is active is a Good thing!

    But the cooldown you get while hitting something(Creature wise or structure wise) i think thats just wrong. You're not harming anything or anyone, however you aren't able to use the s+ Tools, most times for a whole 20 minutes and that is just annoying.:)

  • Oh so you want to be able to transfer things from inside your base into somewhere else where being raided? or just demo something whilst being raided with a single click? Comon...think...

  • Open PvP is only giving a 5 minute cool down, you only get 20 minutes if you damage any structures


    Edit: the 5 minute CD on open pvp is important for tanking turrets. We could define turret damage as raid damage, too, but then you would gets 20 minute Timer everytime you get too close to a base and turrets shoot you