PvP...vE?

  • Do you like the idea of PvPvE? 52

    1. I play on PvE cluster and i just need to vote (17) 33%
    2. I play on PvE cluster and I would join PvPvE (12) 23%
    3. I play on PvP cluster and i say NO (12) 23%
    4. I play on PvP cluster and i say YES (11) 21%

    This is not a rant.


    Recently it became clear that PvP cluster is dying. Numbers don't lie, and they don't look good at all. I know that the server team is trying to fix it, but applying an ORP plugin or making events won't solve all issues. And perhaps you are working on things in the background, but all that players hear is "later, later, we think about it".


    There are two things that players complain the most (not counting combat logging, but it has a separate thread). It's lack of active admins/ support, and being griefed/ being raided unfairly. The thing is that GD PvP was designed for true PvP, but the playerbase has different expectations. Of course there are some PvP-only players, but most of them (based on forum posts, discord and private discussions) are PvE players who want to PvP ocassionally.

    There are changes incoming to official PvP, so you can expect some official players migrating to unofficial servers. Take the chance.


    My suggestion is to change PvP into PvPvE.

    1. Make open world PvP 24/7, but raids possible only in certain hours. Example: Sun-Tue: 18-23 CET, Wed-Fri: 20-2, Sat: 12/12 PvE/PvP. Make sure that at least one admin is available for urgent support and spectating in these hours. Another way is to make raids active for most of the time, and pure PvE only in given hours so players can maintain their breeding etc. in peace.

    2. Apply a raid protection for newbies - PvE mode for a tribe, for example until one of the tribe members reaches lvl 50, or until their dino counter hits 20 tames. There are plugins that help with it, i checked.

    3. Players might want to avoid playing in PvP hours. You can encourage them by increasing rates in that time, applying passive Arc Bars income (2 bars per hour?), disabling ORP (or changing the ORP to modded), enabling alliances, and with active admin during PvP combat loggers would be punished immediately and raiders would have the attacked bases open for looting.

    4. Improve communication and support timers.


    And advertise. Let players find you. Push the ads at least once per week.



    Admins/ Owners: before you close this thread with a big red NO, let players say what their think of the current PvP situation.


    Players, it's time for you to speak up. Your server is dying, help to keep it alive. Share your ideas and thoughts.




    Stats for PvP Ragnarok:



    If you voted already and then changed your mind, click "vote" again to change it.

  • I've played on a server like that a while ago, it was very popular and quite fun actually, sadly the owners had no clue what they were doing, so yeah the potentiial is there for sure.


    This particular server had simply split hours like you said, 4pm till midnight was pvp, rest pve.

    The thing that made it cool was a little mod where you could craft one tek shield generator for some wood @ lvl 1

    So basically pve or pvp, no one could ever touch what is inside your shield, so you can still have your main base safe at all times.

    Wanna pvp >> get out of your shield, easy.

    Don't wanna pvp >> stay inside your shield and no one can bother you, easy again.


    There was only one big problem, people were going in in the last pve minutes, placing c4, than detonate as soon as pvp activated, basterds! =O

  • I agree with the post, I think those are all great suggestions.

    Especially with the specific raid times. This would mean we know when a raid might happen and that allows us to make sure we actually have the time to be raided.

  • Before this goes into the wrong direction: We cannot limit raids to a specified time, we got players all around the world and it would neithe rbe fair nor will it work if everyone got different time zones.

  • Before this goes into the wrong direction: We cannot limit raids to a specified time, we got players all around the world and it would neithe rbe fair nor will it work if everyone got different time zones.


    Makes sense, but that pretty much can be said for any regulation in all honesty. Just as being raided at 1 am with current rules. Either creep and stay awake for hours (possibly) or surrender because you have to sleep. No regulations will make all the population happy, there will always be something to complain about, saldy ^^


    You guys are doing great work either way, being up for all this time is quite an achievement. ;)


    Current drop in player-base just as well might be a global thing, ARK alone has been having player-base spikes up and down all the time

  • This could be also done that in odd days the raid time would be convenient for the USA, while in even days it would be for Europe. Or a switch every X days. Or raid hours twice a day. There are always ways to make it work.

    In Poland we have a saying: a willing person is looking for a way, an unwilling - for a reason.

  • I am against the the pvpve type of thing but could work if its done correctly.


    My 2 cent on the pvp servers:


    1.make up your mind, u want your server to feel like official small tribes or a "fun" servers and adjust the settings accordingly


    2. Unfortunately unofficial servers need to be wiped every few months to keep them alive or be lucky enough to have new fully dedicated tribes to join and stay


    3.lower building restrictions let ppl build In high demanding caves so ppl will have a strong will to raid/wipe them.


    4.ORP needs to go.I understand ppl having downtime and irl responsibilities (i have too) , try to work something with offline guard system to make offline raiding harder but doable


    5. Pvp cluster has no admin support whatsoever , tickets take weeks and suggestions take months to take place


    TLDR: wipe the servers every 4ish months , remove orp and open spots for true pvp admins and remove the extensive restrictions and let ppl play the game as they choose.

  • Dont wipe the servers. :)


    Not everyone plays with a full tribe that can devote hours and hours every day.


    Wiping has nothing to do with new players. Advertise better. Work on new ideas and ways to bring people and make them stay.


    Cave building, if done properly and if raider wouldn't use glitches to get in can pretty much be 99% raid-safe. Official servers have lots of examples. I vote NO on that.


    Face it - ORP was made with a purpose. It may need a redesign, but not a complete removal.

  • First of all ,wipe cycles do bring new ppl in.(thats not my opinion, thats facts look it up yourself).Also a wipe will affect me and my tribe the most and we will lose stuff more than any other tribe on the cluster but still its gonna be a healthy/refreshing change for the cluster.try to look the big picture here not just your own base/tribe.


    Secondly, ORP does exist for a reason but its the easiest thing to exploit ,removing raiding pretty much or just frustates raiders when tribes combatlog again and again (so ppl quit and the cluster becomes PVE as it has been for the last month if not more)


    Thirdly,u didnt even read/understand my point for ORP so please next time before replying make the efford to read and understand what im saying otherwise dont reply(u just look stupid).


    Last but not least caves are hard and annoying to raid for sure but def not "unraidable" but have u ever played on an ACTUAL pvp server where titans are tamed off-cd ? I guess not. Nowhere is safe apart from caves.


    My point is u either restrict titans or at least have them disabled for the first few weeks of a wipe or allow building in artifact caves.(that suggestion obv goes if the cluster actually wipes)


    Face it- Ghost division pvp cluster became PvE and died in population.Maybe thats your prefered play style, playing pve on a dead pvp server but try to understand that these suggestions im making are for the better(in my opinion) for the whole ghost division project and are not self nor emotional driven .

  • First of all ,wipe cycles do bring new ppl in.(thats not my opinion, thats facts look it up yourself).Also a wipe will affect me and my tribe the most and we will lose stuff more than any other tribe on the cluster but still its gonna be a healthy/refreshing change for the cluster.try to look the big picture here not just your own base/tribe.


    Secondly, ORP does exist for a reason but its the easiest thing to exploit ,removing raiding pretty much or just frustates raiders when tribes combatlog again and again (so ppl quit and the cluster becomes PVE as it has been for the last month if not more)


    Thirdly,u didnt even read/understand my point for ORP so please next time before replying make the efford to read and understand what im saying otherwise dont reply(u just look stupid).


    I never said it completely has to go , i said there should be offline raid protection in some form but not as what it is right now , make turrets deal more dmg , structures have more hp, connect discord with the tribelog(yes its possible , arkade cluster has it with great success).Complete protection of your base when u are offline its unhealthy for the pvp cluster cause people abuse it.(and they will never stop)


    Last but not least caves are hard and annoying to raid for sure but def not "unraidable" but have u ever played on an ACTUAL pvp server where titans are tamed off-cd ? I guess not. Nowhere is safe apart from caves.


    My point is u either restrict titans or at least have them disabled for the first few weeks of a wipe or allow building in artifact caves.(that suggestion obv goes if the cluster actually wipes)

    As it is i agree artifact caves shouldnt be opened for ppl to build.


    Face it- Ghost division pvp cluster became PvE and died in population.Maybe thats your prefered play style, playing pve on a dead pvp server but try to understand that these suggestions im making are for the better(in my opinion) for the whole ghost division project and are not self nor emotional driven .

  • I agree with most that you write here Koscy.

    But if GD do what "all" other servers do and wipe when population is dead, 4 months with good population is just not gonna happend.

    You will get 1 month before there will be nobody but a few bigger tribes left, to many people sadly have the attitude of just quitting when they get raided because the server will wipe anyway.

    GD have 1 thing that other servers can not offer and that is that it does not wipe. Tbh that is the only reason me and my tribe started playing here and atm it is the only reason I still bother playing.

    Fact is that other similar servers are much better when it comes to stuff like admin support, handling abuse etc. So why play here then?

    There are some pretty obvious issues here atm, start by fixing them.


  • ^ This


    Wipes won't do a thing. You might get a small boost for a short time only and it would be back to the same thing. A 3-4 month wipes won't really mean much to someone who is online most of the day and has an active, filled guild. It will for people who play alone though, smaller tribes or people who just can't sit here every day for 8 hours. No wipe is golden, and I love GD for it

  • Seems to me even that small boost will actually help , lmao look at the server population dude there are around 10 ppl in the whole cluster maybe 20 in extreme peak situations lol

  • We got around 30 players on the cluster every evening. I know,this is not as healthy a population as we liked too, but saying the cluster is dead is just plain stupid. But as I know there will always be those stupid people that speak ill on everything, so I can adjust to that. I just can repeat to tell those people they are free to create their own cluster and learn how much work it is. This trash talk is just disgusting.


    We also already announced we are working on chenges multiple times and we still are. I am unsure if you know this but at the moment there are easter holidays, it is about 28 °C on the outside and we are that bad persons we even like to enjoy our real life. Before that we had troubles with our servers for weeks, thanks to some ARK updates that killed our servers, thanks to team changes that made us redo a lot of work, thanks to the state of the PvP servers which produce about 2 tickets a day, each of them need us to investigate 1-4 hours, thanks to changes in the ARK API that thrw us back several weeks, thanks to a crash in our forum, thanks to the problems with steam registration etc. I can continue this list endlessly cause we have something on our plate ALL the time and yeah, our first priority was to make sure everything is back to running fine before opining another construction site bringing new problems to our table.


    These threads in forum do not help us at all btw., if we need input from the community we will ask for it as we did before. Discussing changes that don't make that much sense to us without knowing what we are actually planning just creates hopes and disappointment. We just fixed the last errors with our site and our server clusters and we already bought some PvP related plugins to check if they are worth testing. We will do this and discuss the PvP concept once we find the time to do so, it is a lot of time consuming work.


    So instead of just crying about our "lack of interest" you just could just try to realize some of us were hosting ARK servers since the Early Access Release and are pretty experienced in doing so. You could also try to realize that everything that is wrong with the PvP servers is the player base that loggs out at the first sign of a raid and try to improve that.


    'nuff said, this topic is closed for any further discussion, got neither the time nor the nerves for this.


    Happy Easter holidays,

    Gunnsen

  • Gunnsen

    Closed the thread.
  • Gunnsen

    Added the Label Declined