Division Revision [DEU | ENG]

Our PvP rules changed with the wipe, please make sure to read them thoroughly.

Added: Tribe names have to be identical on all servers in the cluster.
Added: Each tribe can define one ORP location per server.

Changed: When logging out with active PvP-Cooldown the ORP-timer is 45 minutes
Changed: Ragnarok/Valguero: Building around the wyvern trench or in the wyvern cave is not permitted.

Removed: Teaming is forbidden in all raid activities.
Removed: Raid protection is only granted if your main base got raided.
  • ENG version - Click here


    DEU:


    Hallo GDC,

    nachdem einige recht vorwurfsvolle Kritik geäußert wurde, wurden einige der betroffenen Spieler gebannt, auch wenn sie nur entfernt damit zu tun hatten. Das führte natürlich neben Streit und diversen Anschuldigungen im Discord letztendlich zum Fina(ncia)l countdown

    Nach einiger Diskussion innerhalb des Teams gab es ein positives und konstruktives Gespräch mit einem betroffenen und ehemaligen Spieler. Dabei kristallisierten sich einige Punkte heraus, die das gesamte Team besprochen hat. Im Anschluss gab es außerdem eine Gruppendiskussion, in der die Sichtweise aller Parteien geäußert wurden. Zudem wurde versucht eine Lösung für die gravierendsten Probleme zu finden, damit wieder Ruhe einkehrt.

    Unter'm Strich wurden die für Admins durchaus logischen, für viele Spieler aber schwer verständliche, oder nicht nachvollziehbaren Änderungen, bzw. schlechte Kommunikation bemängelt. Dazu gesellt sich das teilweise übermäßig harte Durchgreifen bei div. Verstößen, abnehmendes Mitspracherecht der Community, Ghost Coins, Tame Limit usw.

    Damit alle Leute auf der gleichen Seite sind, einige Erläuterungen im Detail, die die häufigen Verwirrungen hoffentlich klären und zuletzt ein Wegweiser, mit Änderungen in den kommenden Tagen und Wochen:


    Ghost Coins

    Die GC-Transfers wurden deaktiviert, weil nach dem Reboot erstmal alle gleich sein sollten und nicht nach 5 Minuten schon die ersten Spieler mit max. Level Wyvern, Griffin, Rex usw. durch die Gegen flitzen sollten, damit längere Spielzeit und Spaß erhalten bleiben. Außerdem war eine Umgestaltung geplant, die es Spielern ermöglichten sollte GC gegen einen in Game Token zu tauschen, mit dem Handel im Auktionshaus getätigt werden kann, anstatt z.B. Eisenbarren, Kristall etc. Die Entwicklung bedarf eines eigenen Plugins und Änderungen am Server, die nicht mal eben gemacht sind, sondern Wochen dauert, selbst wenn man jeden Tag etwas daran arbeitet. Mittlerweile sind einige Leute sehr ungehalten, was die GC-Sperre anbelangt und es ist genug Zeit vergangen... wir werden in den kommenden Tagen GC-Überweisungen wieder aktivieren.


    Auktionshaus-Channel (Discord)

    Der doch recht beliebte Channel wurde aus eher ungeklärten Grunden von einem (unbekannten) Team-Member gelöscht (mehr dazu später). Da es leider öfter Leute gab die (angeblich) irgendwen über das Ohr gehauen haben und dann PN an Owner mit einer entsprechenden Beschwerde geschickt haben, es aber nicht nachweisen konnten, sind wir der Meinung, dass Verhandlungsgespräche wieder ins Forum kommen sollten. Texte werden gespeichert und geänderte Texte sind für uns einseh- und wiederherstellbar. Das gibt mehr Sicherheit, auch wenn es nicht ganz so schnell geht wie in Discord.


    Tame Cap

    Das alte Leid. Der Standardwert des globalen Tame-Limits liegt bei 5.000, nicht 10.000, 50.000 oder sonst was. Dinos ziehen enorm Performance. besonders wenn ein Spieler in einem Chunk ist, in dem Dinos sind. weswegen eine Erhöhung des Tamelimits immer die Server-Performance beeinträchtigt. Besonders extrem, wenn viele Spieler online sind.

    Der alte Wert vor dem Wipe war 8.000 und selbst das wurde trotz Kibble-Cooker erreicht. Eine Lösung ist nicht möglich, wenn selbst mit Kibble-Cooker alles getamed und behalten wird, was nicht bei 3 auf den Bäumen ist. Wir werden deshalb den Wert ggf. leicht anheben, den Kibble-Cooker wieder einführen und die Storage-Mod angucken und einbauen, mit der ein Tribe Dinos einlagern kann, damit sie nicht mehr dem Tame-Limit angerechnet werden und den Server entlasten. Wenn danach immer noch das Tame-Limit erreicht wird, können wir aber auch nichts mehr machen. Es ist also die Community gefordert, alle gegebenen Optionen vernünftig zu nutzen.


    Tex (Tek Rex)

    Der Tek Rex kam mit dem Archeology Event raus (was uns kontinuierlich den Cluster zerschossen hat und deswegen deaktiviert wurde) und hat bis zu 20% höhere Stat-Werte. Zuerst nahmen wir an, dass das ein Event-Gimmick ist, und haben deswegen vorgewarnt, dass der TEX nach dem Event rausfliegt, zumal störte er, aus unserer Sicht, das gerade neu gestalltete Balancing und Level-System, das Spieler etwas länger beschäftigt und einige Siege, Funde (z.B. Blueprints) wieder zu etwas eher Besonderem und daher erstrebenswert macht.

    Die Ankündigung im Discord wurde von einigen Leuten verpasst, oder wahrgenommen und stieß auf Unverständnis, warum diese wieder gelöscht werden sollen.

    Der Grund, warum sie nicht direkt geblockt wurden, liegt an ASM. Damit eine Klasse, Item, Engram... permanent geblockt wird, muss es in ASM gelistet, im Sinne von einprogrammiert, sein. Ist dem nicht so und man fügt einen Block manuell in die .ini ein, wird diese beim Starten des Servers direkt von ASM mit den in ASM angegebenen Werten überschrieben. Da der TEX dort fehlt, wird er nicht mehr geblockt, oder anders gesagt, man kann ihn nicht blocken, solange ASM diese Option nicht von sich aus anbietet. Wir sind also auf ein Update angewiesen, das bisher nicht errschienen ist.
    Da Wildcard die ersten TEK-Tiere nun einführt, um den Weg für Extinction zu ebnen, werden wir sie nun doch beibehalten, voraussichtlich aber nerfen. Damit bleibt das Balancing erstmal erhalten. Wenn Extinction erscheint, wird sich dies voraussichtlich ändern und wir werden uns dem neuen Balancing anpassen.


    News/Änderungen

    Änderungen werden nun offensichtlicher ins Forum eingebunden (Infobox). Zudem werden News/Änderungen detaillierter erklärt und auf Deutsch und Englisch verkündet, damit niemand durch eine Sprachbarriere etwas verpasst. Ankündigungen im Discord werden auf den jeweiligen Beitrag im Forum verweisen.


    Adminrechte + PvE

    Admins dürfen nicht länger ihre Adminrechte benutzen, um sich selber einen Vorteil zu verschaffen, z.B. Tiere, Items etc. spawnen. Derlei Verhalten wird zukünftig mit Ausschluss des jeweiligen Admins geahndet.


    Strafen

    Wir werden unseren Strafenkatalog durchgucken, ggf. etwas überarbeiten und zukünftig für alle Spieler die gleiche Strafe für bestimmte Vergehen aussprechen.
    Damit fällt der subjektive Faktor weg, bei dem Admin A ggf. nur eine mündliche Verwarnung vergibt, während Admin B ggf. zu einem temporären Ban greifen würde. Somit entfallen auch alle Vorwurfe, es würden bestimmte Spieler bevorzugt behandelt werden.


    Kat, Le1tna

    Durch die internen Auseinandersetzungen führte eins zum anderen und Le1tna wurde aus dem Dienst entlassen.

    Kat wurde auf eigenen Wunsch ebenfalls aus ihrem Dienst entlassen.

    Beide werden aufgrund ihrer bisherigen Verdienste als Ehrenmitglied geführt.


    noelpy

    noelpy wurde von uns als Admin eingetragen und übernimmt die üblichen Pflichten, dient zugleich aber auch als zusätzlicher Vermittler zwischen Community und Ownern.

    Außerdem wird er sich dem Discord-Server intensiver widmen.


    Spielergewerkschaft

    Es wird eine Spielergewerkschaft gegründet, in der voraussichtlich 5 Spieler die Community vertreten werden. Diese Leute erhalten jeweils eine Stimme, die der Stimme eines Owners gleich kommt.

    Entscheidungen, die die Community betreffen, werden mit diesen Vertretern getroffen, damit die Community stets gleichwertig mitbestimmen kann.


    Feedback

    Es wird zusätzlich ein Sub-Forum eröffnet, in dem, ähnlich wie früher der Mod-Request Thread, Vorschläge von Spielern eingereicht werden können, die sich nicht (aussreichend) durch die Spielergewerkschaft repräsentiert fühlen.


    Serverkosten

    Die Community bekommt ein gleichwertiges Mitspracherecht, entsprechend wird sie aber auch zur Verantwortung gezogen. Der Server wird von nun an durch die Spenden der Community finanziert und nicht mehr aussschließlich aus der privaten Tasche eines Owners (Calaban).
    Ein Plugin im Forum wird über den Fortschritt der Finanzierung informieren. Überschüssige Spenden werden dem Folgemonat angerechnet.

    Außerdem wurde ein Patreon-Projekt vorgeschlagen, dessen Umsetzung wir aktuell überdenken.


    Ob die Änderungen, die von der Community gewollt sind, Früchte tragen und der Cluster bestehen bleibt, liegt zu 50% in der Hand der Community selbst.

  • Hello GDC,

    some players got banned after some relatively reproachful criticism, some even that had only remotely to do with it. That lead to a big discussion and accusations on Discord and last but not least to the Fina(ncia)l countdown

    After some discussion within the team and some players we got some points that have been discussed with the entire team. Following this, there was a group discussion with the affected players where every party could their mind (in a respectful way and it did work out).

    Under the bottom line we found out that us admins/owners often made some logical decisions that were not understandable by the players because of missing information or bad communication. In addition to that we spoke about the increasingly harsh punishments for (minor) offenses, decreasingly right to be heared, Ghost Coins, tame limit etc.
    A few explanations in detail so we're all on the same page and a few upcoming changes that will follow the upcoming days and weeks:


    Ghost Coins

    GC transactions were disabled because we didn't want the players to run around with a max. level Wyvern, Griffin, Rex etc. 5 mins after the relaunch of the cluster to keep people busy and entertained for a bit longer.

    Additionally we had planned an in game token that can be exchanged for GC and used to pay for stuff on the auction house instead of metal, crystal...

    The developement of such a plugin can take weeks even if you have time to work on it every day. In the meantime people got upset about the disabled GC transfers so we've decided to enable them again in the next few days.


    Auctionhouse channel (Discord)

    The much appreciated acutionhouse channel was deleted by an unknown team member. Because there were several people that complained to an owner via PM about others trying to trick or even scamming them and there was no way to confirm it, we think it is best to leave it that way and move trade offers back to the marketplace on the forum. Texts are saved and altered texts can be seen by us, as the forum saves every change. That provides higher security despite being a bit slower than arrangements made on Discord.


    Tame Cap

    The global limit is 5,000, not 10k or 50k. Dinos are causing a very high cpu load, especially with many ppl online and in chunks with dinos.

    The old value was 8,000 and despite the Kibble-Cooker that limit was reached at the cost of performance (lag spikes). A solution is not possible when everyone keeps everything that's not gone on the count of three. Therfore we've decided to check and add a proper Storage-Mod that allows a tribe to upload dinos and remove them from the tame limit to disengage the server, add the kibble cooker again and maybe increase the tame limit a bit.

    If that fails to deal with the issue we're out of options though, so use the possibilities we can offer (soon) wisely.


    Tex (Tek Rex)

    The Tek Rex was released with the Archeology Event (that crashed the cluster until it was disabled) and has up to 20% higher base stats. We thought it was an event only thing at first, which is why we announced that it will be removed after the event. It's a first stept towards Extinction though and we couldn't block the TEX because of ASM not having an option to block it. Blocking it manually didn't/would not work as ASM just overwrites the manually altered ini file and the settingseach restart and replaces them with the values entered in ASM.

    Lomg story short, we'll keep it but nerf it, so the current balancing is not at risk. As soon as exctionction is officially released we'll adapt to the new balancing.


    News/changes

    Changes will be more obvious (Infobox). Additionally we'll explain things more detailed and in both, English and German. News on Discord will redirect to the forum, so everyone reads the same thread and gets the same information.


    Admin rights + PvE

    Admins are no longer allowed to use their powers for personal gain. Any admin using their power for that will be dismissed.


    Punishments

    We'll check and work on our old penalty scale so everyone get the same punishments for the same offenses. This will prevent people from beng judged differently by different admins and/or accusations that certain people are treated differently than others.


    Kat, Le1tna

    Due to the internal discussion and issues we've decided to discharge Le1tna.

    Kat was removed from the team by her own wish.

    Both are listed as honorary members for their prior accomplishments.


    noelpy

    noelpy has been added as an admin and will do the usual admin stuff but also serves as mediator between community and owners.


    Player union

    We'll establish a player union with 5 players most likely. These people will have a vote each and represent the community and can agree or oppose the owners, so the community has an equal say regarding certain changes. The player union members will have no admin rights in game.


    Feedback

    There will be a new sub-forum for people to voice their opinion if they don't feel represented or left out by the player union.


    Server costs

    The community gets an equal voice, accordingly we'll hold the community liable and the server is financed by donations and no longer solely out of pocket by a single owner (Calaban). A plugin on the forum will inform about the progress of the funding. Donations that exceed the monthly needs will be saved and used for next month's funding.

    We also had the suggestion to use Patreon and we're currently planning if and how to do it.


    If these demanded changes will keep the cluster alive is at least to 50% up to the community - you.

  • Thanks alot for the effort you all put into this. I sincerly hope we can save the community and don't have to hope each month that we reach the donations limit to keep the cluster running. Some kind of "security" mechanism or concept would be nice to help ensure that the server keeps running.


    What about a small scale subscription thing maybe? Something that you can subscribe and unsubscribe on a monthly basis. You as a player can choose to support with varying levels of support depending on your monthly contribution to the cost. Basis level could be 5€/month med level could be 10€/month and high level 15€/month. That would be way more predictable then the "donate whichever sum you want"-system we got right now.


    I know this next suggestion is gonna stir up some debate but you should consider to reward players that choose to enter the montly subscription system with Ghost coins depening on the level they choose to support the community. I know I know this is partly a "pay-to-win" thing then, BUT that way you can be sure that you get your monthly cost covered. That would be way more interesting then "just" the donator tag and colour for a "subscriber".


    If that is considered too unfair you could reward them with a second currency with it's own reward list. Maybe exchange able into ingame resources? "Become supporter have less grind."- A bit cheesy but I could work. It's not totally fair but you can't expect people to pay just out of the goodness of their hearts. Some will do but I doubt that enough will do it over a longer period of time without some kind of advantage over a non paying player. At first sure cause now the topic is hot and fresh but I don't believe that you can keep the server costs covered with the current system. And all the non paying players could still enjoy the community and the financial security this system can offer. Sure you have to check some legal issues to establish such a system but I think it could be worth it.

  • You're actually talking about patreon. The problem, as soon as we provide something in return, it is no longer a donation and we are commercial from a legal perspective. Which means we need a commercial license, means taxes and some other stuff which is necessary in switzerland… and i don’t know if wildcard would allow us to « sell » their items.


    Edit:

    Quote

    > Real-money trading (RMT) - ARK items, creatures, or services must only be exchanged for other items, creatures, or services within the game. Trading for real-world currency (real money) is not an accepted form of trading.

    https://survivetheark.com/index.php?/code-of-conduct/

  • Thanks for this post and clarifications.


    As one of the people involved/caused in the discussion yesterday, I also want to ensure that no harm was meant by this. Criticism and suggestions are relevant if one is striving to improve, it was just hard to get through. I spent more than 2300 hours on this cluster alone, so I would love to see it continue and stay big.


    I consider the subsequent discussion with you and the others a success, problems got faced, addressed and solutions discussed. Now let's see what the future brings. ^^


    ThePassionateGamer

    Be aware that selling ingame-stuff of a game you don't own is prohibited. While other servers offer those, doesn't make it any more legal. Shadowing it by calling it "Donations" and giving the players "Gifts" as reward for it doesn't really change that.

    The subscription you suggested can be done by using e.g. Patreon.

  • First of all: Thank you! Thinks were said, mistakes were made, but you saved my believe in sanity! We all are people, most of us are mature and I hate to see a community I like crumble like this.

    You're actually talking about patreon. The problem, as soon as we provide something in return, it is no longer a donation and we are commercial from a legal perspective. Which means we need a commercial license, means taxes and some other stuff which is necessary in switzerland… and i don’t know if wildcard would allow us to « sell » their items.


    Edit:

    https://survivetheark.com/index.php?/code-of-conduct/

    That is not quite correct. The code of conduct are Wildcards rules for official servers. If you want to sell items for money on your private server you are absolutely good to go. You or not selling anything Wildcard owns because you are not selling the source code, assets or anything else protected by copyright, you are just selling "time". So there is nothing to be afraid of at this side.

    The "commercial license" problem along with income, taxes etc. is a completely other topic. In Germany there is the possibility of foundin an UG (or Mini-GmbH) but I don't know about Switzerland. You would have to contact a lawyer if you really wanted to go there. But I don't think that all this efforts will be worth it. But I do like the idea of a patreon system because of the security in income.


    Another way to secure the income is to always have a backup payment for another month. If a goal is not reached the community could react and try harder next month to compensate. If that does not work than there is no way saving the servers, but at least they do not go down the first time there are some Euros missing.

  • ThePassionateGamer

    Be aware that selling ingame-stuff of a game you don't own is prohibited. While other servers offer those, doesn't make it any more legal. Shadowing it by calling it "Donations" and giving the players "Gifts" as reward for it doesn't really change that.

    The subscription you suggested can be done by using e.g. Patreon.

    As Gunnsen said the legal problems of "selling" ingame items are not the problem. And yes I tought about Patreon too as a legal way of implementing those subscriptions. That is a platform for payments to creative people like YouTubers and so on. So providing the technical basis to give us the creative freedom to play on the cluster and do as we wish (inside your set of rules of course) would be possible I think. I did not yet read their legal stuff so I don't know for sure if it is legal to use in Germany.

  • We will talk about that topic tonight with all owners (& Server Admin?)


    As we said, we never wanted to "sell" something that makes the game easier (Pay2Win). Which is also very important to me, I don’t want to earn money with the servers - that was never the idea behind it and never will be.


    That is not quite correct. The code of conduct are Wildcards rules for official servers. If you want to sell items for money on your private server you are absolutely good to go. You or not selling anything Wildcard owns because you are not selling the source code, assets or anything else protected by copyright, you are just selling "time". So there is nothing to be afraid of at this side.

    Have overlooked it and what it looks like WC doesn't really care (https://steamcommunity.com/app…1009/#c615085406663388007)


  • Im so glad to see, more than anything, how fast progress was made.
    The cluster slowed significantly due to tame cap being a bigger issue than it was being led to believe.
    Now, priorities are being addressed to prevent the cluster from slowing down again.

    Congrats to Noelpy, may your Judgements be swift and Rewards bountiful.

    Looking forward to seeing this stuff in action. Cya all in game.
    Cheers.
    - Drakon

    P.S. We'll miss your random visits, Kat. ;_;

  • In my personal interest: When you discuss that topic please make sure that no groundbreaking items will be sold, means no blueprints, element, higher level dinos than those that spawn etc. Everything from the voting reward system and ressources is OK, but anything that needs more than just time is a nogo in my opinion. If special skills (bosses), luck (blueprints, higher breeding stats) are requiered you should not be able to buy it, not even as a patreon. But if it is just something that lessens the grind (metal ingots, crystal, everything from voting) I am absoltely OK with it and so will most aof the players.

    A little different are those items you can buy. Of course you need luck to find those, but the bought items are really bad in comparison to crafted ones and they can be lost every day. Just bought a Ascendent Pump Action, got one with 242% damage and 540 dura, our crafted journeyman ones come out at 245% damage and 1600 dura...


    Just my other two cents ^^

  • Thx for considering my suggestion...of course I don't want GD to turn into a money making thing. If by this method we/you would archive X € more each month then we need you could try to add another server to the cluster or maybe a stand-alone server that diverts from the main cluster to offer more mods or other rates without endangering the cluster. There a several ways in which to spend money for the players IF they pay more then we currently need.

  • Another server is very expensive as you would need another root which seems to be at around 160€ per month. But maybe you could rethink your idea of a competitive buildign server with real money prices. Or just keep the money to compensate for weaker months, which is my favorite idea xD

  • Thx for considering my suggestion...of course I don't want GD to turn into a money making thing. If by this method we/you would archive X € more each month then we need you could try to add another server to the cluster or maybe a stand-alone server that diverts from the main cluster to offer more mods or other rates without endangering the cluster. There a several ways in which to spend money for the players IF they pay more then we currently need.

    No man, let's keep money out of the game, cmon. Good videogames shouldn't have real money transactions, it's in every other game leave ark alone. Good servers, good admins, and just plan fun, make people like me who almost never donate to straight up.

  • In my personal interest: When you discuss that topic please make sure that no groundbreaking items will be sold, means no blueprints, element, higher level dinos than those that spawn etc. Everything from the voting reward system and ressources is OK, but anything that needs more than just time is a nogo in my opinion. If special skills (bosses), luck (blueprints, higher breeding stats) are requiered you should not be able to buy it, not even as a patreon. But if it is just something that lessens the grind (metal ingots, crystal, everything from voting) I am absoltely OK with it and so will most aof the players.

    A little different are those items you can buy. Of course you need luck to find those, but the bought items are really bad in comparison to crafted ones and they can be lost every day. Just bought a Ascendent Pump Action, got one with 242% damage and 540 dura, our crafted journeyman ones come out at 245% damage and 1600 dura...


    Just my other two cents ^^

    That won't happen, we don't like Pay2Win. We can argue about smaller things (ex. metal, crystal), but balance-breaking items will never be a thing.


    Thx for considering my suggestion...of course I don't want GD to turn into a money making thing. If by this method we/you would archive X € more each month then we need you could try to add another server to the cluster or maybe a stand-alone server that diverts from the main cluster to offer more mods or other rates without endangering the cluster. There a several ways in which to spend money for the players IF they pay more then we currently need.

    Let's see how everything develops. If I/we see, that the community is growing and helping (financially too), then we can talk about more servers again.

    Or just keep the money to compensate for weaker months, which is my favorite idea xD

    That is also planned.


    Edit: And if everyone behaves (me too) and we work together as a community, then I'm ready again to provide the servers for a longer time - without the risk of a shutdown.

  • No man, let's keep money out of the game, cmon. Good videogames shouldn't have real money transactions, it's in every other game leave ark alone. Good servers, good admins, and just plan fun, make people like me who almost never donate to straight up.

    So you will pay the gap between donations and costs? We need to find a solution for financial situation all together and giving patreons who are willing to carry the project the option to lessen their grind is just fair. There sould not be pay to win method, I agree, but we are PvE so what is winning?

    If you really want to lessen the overall benefits of patreons while lessen the grind just don't give them reward options and instead give away patreon packages each month. Every patreon will get the same package and the contents could differ every month...

  • So you will pay the gap between donations and costs? We need to find a solution for financial situation all together and giving patreons who are willing to carry the project the option to lessen their grind is just fair. There sould not be pay to win method, I agree, but we are PvE so what is winning?

    If you really want to lessen the overall benefits of patreons while lessen the grind just don't give them reward options and instead give away patreon packages each month. Every patreon will get the same package and the contents could differ every monthth...

    Nah, i can't pay the gap, but i do agree making donating a bit... sexier... would be nice.
    Out of game bonuses work to some degree and i bet many would love Boosts to Ghost Coin Earning per vote, but some acceptable in-game ideas IMO that wouldn't really cross the border into pay-to-win would be:

    Imprinting,
    Trophy Items,
    Artifacts,
    Basic Resources,
    Kibble (Maybe, since new mod may make it not worth it)

    I can think of these off the top of my head, but once $ crosses over inheritable dino stats or item dura/effectiveness in any way, shape, or form, people start to really notice it.

  • Edit: And if everyone behaves (me too) and we work together as a community, then I'm ready again to provide the servers for a longer time - without the risk of a shutdown.

    This is by far the most gratifying statement I read for a long time. Thank you so much for all your effort and understanding!

  • Just an idea, maybe someone can find a sponsor. For example: sponsor message can appear with message when player enter the map? Or something like that

  • Another option which then still keeps it purely cosmetical would be different donator tiers. Like tier 1 being the current one, and then higher tiers, with different colors (or on highest tier perhaps even (nearly) free to choose). Would perhaps not change much, but wouldn't be much work to implement either, and perhaps give some people who already donated incentive to throw in a bit more.

    I would also suggest using patreon. Psychologically speaking it's easier having a few dollars removed from you each month, than actively donating it every time.